Protocol specification v3
This is a DRAFT for the protocol version 3. It describes the changes in protocol version 3 versus version 2. Things which are unchanged from version 2 are not described in detail. So you should use the current protocol specification, which includes the version 3 changes, as a reference for all formats which are not mentioned in this description.
New features in version 3
Here are the new features of the version 3 of Bitmessage protocol in keywords:
- object type is now coded inside the message
- objects may have a variable time to live
- The POW is more difficult but can be easier if you lower the time to live
- The protocol is tolerant for further message extension
- The protocol is tolerant for further object extension
- A lower maximum object size
Variable length integer
The shortest possible encoding MUST be used. In version 2 the decimal value 10 could be encoded as 0x0A, 0xFD000A, 0xFE0000000A, or 0xFF000000000000000A. In version 3 only the shortest representation, 0x0A, is allowed. The 9-byte form is no longer useful and SHOULD NOT be used.
Here is an example address which uses malformed varints: BM-CVA3RC7Mvy7JDNSpQChktwrSe4KNMaEdDdcymfUo. This address is invalid.
Most message types are unchanged from version 2 to version 3. Only the four "objecttype" messages are not valid any more. They are summarized into one single message.
The version message is identical to version 2 version message.
The verack message is identical to version 2 verack message.
The addr message is identical to version 2 addr message.
The inv message is identical to version 2 inv message.
The getdata message is identical to version 2 getdata message.
Version 3 of the protocol defined a special error (or debug) message. This message may be silently ignored (and therefor handled like any other "unknown" message). The message is intended to inform the other node about protocol errors and can be used for debugging and improving code.
|Field Size||Description||Data type||Comments|
This qualifies the error. If set to 0, than its just a "warning". You can expect, everything still worked fine. If set to 1, than it's an error, so you may expect, something was going wrong (e.g. an object got lost). If set to 2, it's a fatal error. The node will drop the line for that error and maybe ban you for some time.
If the error is fatal, you can specify the ban time in seconds, here. You inform the other node, that you will not accept further connections for this number of seconds. For non fatal errors this field has no meaning and should be zero.
If the error is related to an object, this Variable length string contains the inventory vector of that object. If the error is not related to an object, this string is empty.
A human readable string in English, which describes the error.
If a node receives an unknown message it must silently ignore it. This is for further extensions of the protocol with other messages. Nodes that don't understand such a new message type shall be able to work correct with the message types they understand.
Maybe some version 2 nodes did already implement it that way, but in version 3 it is part of the protocol specification, that a node must silently ignore unsupported messages.
The four former object types "getpubkey", "pubkey", "msg" and "broadcast" are summarized into a single Message type "object". The four Messages as they did exist in version 2 protocol are not valid any more.
Objects are shared throughout a stream. A client should advertise objects until their end of life time is reached. To be a valid object, the Proof Of Work has to be done.
|Field Size||Description||Data type||Comments|
Random nonce used for the Proof Of Work
The "end of life" time of this object (be aware, in version 2 of the protocol this was the generation time). Objects shall be broadcast until its end of life time has been reached. The node shall store the inventory vector of that object for at least another hour to avoid reloading it from another node with a small time delay. The maximum value for the "time to life" of an object is 28 days. so the "end of life time" is 28 days in the future at maximum.
This field specifies the content of the object. Valid values are (at the moment) 0-"getpubkey", 1-"pubkey", 2-"msg", 3-"broadcast". all other values are reserved. Nodes shall transport objects with unknown types, too. This will make further protocol changes more easy.
This field varies depending on the object type. For a detailed description of their content refer to version 2 object types
Proof of Work
Generally the POW is done exactly like in version 2
The "target" (the difficulty of the POW) is defined a little bit lower (more difficult) in version 3. This is, because practice did show, it is to easy to flood the network with data. In addition to that it is possible in version 3 to lower the time to live of a message (for example when doing a live chat) and getting an easier POW for that.
payloadLengthExtraBytes = 1000
nonceTrialsPerByte = 1000
Maximum object size
In version 2 the maximum object size was defined to be 170 MBytes. This object size is totally unrealistic for a normal use (POW), but is perfectly for a network attack. It will be to big to handle for clients with low bandwidth. Currently an average bitmessage "msg" object has the size of 2 kBytes. So version 3 limits the objects to a maximum size of 256 KiB(the payload of the object, starting from the POW nonce can have 262144 bytes at maximum).